The Inevitable…
January 18, 2008
Every college student is bound to get it; that sudden realization of the count down clock that once (rather recently) seemed so far away is now racing towards you, screaming in garbled rhetoric with angry eyes and a bag full of pain. What I’m referring to, of course is graduation day, and all the joy and fear that comes with it. I personally still have until next year, but the tapping of that inevitability is getting louder by the day. Hopefully this is for the better, rather than having it come in when I’m trying to take my portfolio class!
Thankfully, there are reassuring voices to be heard. Steve Yau had an article published on GameCareerGuide.com about how he broke into the industry; and not from a “well I had these things in my portfolio.” No, Steve tells it how it can end up if you don’t keep your head in the game all the time, and make sure you are ultimately the master of your own education. It was reassuring to know that even if things are looking grim, if you set yourself to it, you can easily right the path you may have strayed and continue on to what you always wanted.
The read can be found Here, along with a link to Steve’s personal blog if you have comments or good will to give to a fellow developer.
As for as myself, I’ve finished my personal outline on how I’d like to approach my demo reel, as right now my portfolio is almost solely abstract design work and still life drawings. Unfortunately, it is a daunting task for the next 6 months, as that was my set time to have it reasonably marked up in two separate game engines. I’ll certainly have my work cut out for me, and I think it’s time to buck down and stop “researching” games, and actually start working on the things I’d like to do for them.
Also, it turns out the Cloverfield monster was Carrot Top all along.
January 18, 2008 at 9:13 am
Ahhh! Graduation day! *bites nails*
Yeah. I’ll be graduating in December, and, uh, well… Let’s all pray that it goes well.
Good luck with your course work and demo!